Keynote

Ends. A critical difference.

Ends. A critical difference.

The ills of consumption have a common source - endings. We design rich, emotional and meaningful experiences to onboard the consumer to a product or service. But, in contrast, the off-boarding of a consumer experience is barren of emotion and meaning. Researching this theme over the last few years revealed a far more profound story.

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Small Technology

Small Technology

Fueled by the extreme shortsightedness and greed of venture capital and startups, the utopic vision of a decentralised and democratic commons has morphed into the dystopic autocracy of Silicon Valley panopticons that we call surveillance capitalism. 

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The Design of Meaning for the Future of Humanity

The Design of Meaning for the Future of Humanity

With interactive experiences increasingly becoming automated, algorithmically optimized, and driven by artificial intelligence, how do we ensure that we don't accidentally create absurd, out-of-proportion, or even harmful interactions? 

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Long presentations

Design in the Age of Synthetic Realities

Design in the Age of Synthetic Realities

AI-generated and mixed realities are blurring the boundaries of “truth” and challenging how we value it. Synthetic Realities have reached new heights of sophistication, sparking controversy, and also fascination, about its creative possibilities. 

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Designing Agentive Technology

Designing Agentive Technology

Think of a hammer. Think of a steam shovel. Think of a computer. Each of these is a tool a person can use to get things done. But using a tool isn’t the only way to do things.

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Designing around the brain.

Designing around the brain.

Tea explains how our own cognition of reality is becoming more important as we move past the era of mobile UX and into a world where our interaction with information starts as we walk through the door.

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Designing for tomorrows

Designing for tomorrows

Design and designers should be able to make sense of change and direct their skills and knowledge to create multiple alternative futures

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Designing WITH, not for, vulnerable customers

Designing WITH, not for, vulnerable customers

As Australians, we are experiencing a growing scale of vulnerability in Australia and have a big trust problem. Organisations are working to rebuild ethical and transparent services that are customer first. 

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Laws to Norms – How Privacy can Influence Design

Laws to Norms – How Privacy can Influence Design

Traditionally privacy has been defined as control, with greater control seen as a good thing. However, the traditional view of privacy as control may prove limiting in a society driven by data. 

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20 minute presentations

Break the rules

Break the rules

Thank God for rules. Without the Web Content Accessibility Guidelines, the web would be an even messier place. 
 

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Designing for people in crisis

Designing for people in crisis

The Victorian Mental Health Tribunal deals with people in the midst of profound crisis. The Tribunal wants to lift participation rates in their hearings and processes because they know that it improves patient outcomes.

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10 minute presentations

Be aware: Cognitive Bias Alert!

Be aware: Cognitive Bias Alert!

Our brains create shortcuts when we make decisions and choices. This can have an impact on any phase of the design process, from research to experience design

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Brain Maps

Brain Maps

An exploration of how our brains are forming patterns in the real world and the cross over they have into our digital products. 

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Content as service

Content as service

Can’t we just publish stuff? No. No, you can’t. Find out why pumping out content is so damn appealing — and how we can prise clients fingers off the button that says publish.

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DesignOps - How to get ideas out faster

DesignOps - How to get ideas out faster

How Designers and Developers can work together to get ideas into their customer's hands as quickly as possible so that they can be used, measured and improved.

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How a humble board game can unlock creativity in your ideation sessions

How a humble board game can unlock creativity in your ideation sessions

It started with “how can we get our participants more engaged?” and in the process of throwing out ideas, we landed on a board game. And something exciting happened. Come along to hear about how you can use simple game elements to drive more creativity and fun in your ideation sessions – for better solutions!

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How to sketch a UX article

How to sketch a UX article

How would you illustrate the concept of ‘culture design’? What about ‘designing at scale’, ‘disability design’ or ‘UX journalism’?

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Relearning to communicate

Relearning to communicate

When I came to Australia 4 years ago speaking no English at all, I had to start from scratch as a designer

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