Designing for real-world participation and social interaction

We are well versed in designing user experiences for standard devices, interaction patterns and single touch points like web, mobile and wearables. But how do we approach designing and testing for experiences that involve more challenging physical, spatial and participatory interactions?

Drawing on our joint experience designing physical/digital projects for cultural and commercial environments Tim Buesing and Andrew Barrie will discuss design precedents, practical considerations and user testing approaches relevant to this field.
 

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