A (very) short history of Ambiguity

Designers constantly deal with the ill-defined to help people negotiate uncertain situations or artifacts, but how well do we understand our own ways of dealing with ambiguity? Using examples, I’ll discuss three approaches to ambiguity that can inform design, and how these approaches can affect peoples experience of products.

Jeremy Yuille is an interaction designer, digital media artist, academic and educator at RMIT University School of Media & Communication. With a background in music, performance and architecture, his recent research spans interaction design for the social web, visualization, and user generated content. He can be found online at http://jeremy.yuille.info and @overlobe.

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